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All six of these are about making sure your computer is communicating with the server as efficiently and often as possible. It minimises the number of times your computer will think something has happened and the server corrects it a moment later, usually leading to that sweet headshot being flip-turned on you in the worst way possible.
Some bind a button to toggle between the two for when they want quick access to not hearing their teammates any more:. Works on the same scale as normal volume.
Many set this to 0 to avoid distractions. The default is 0. Higher means more distant map awareness, but makes it more difficult to tell when enemies are closer.
You can also use the autoexec file to set your bindings. This one even has a nice GUI where you click buttons to select which key and gun you want to match.
A majority of better players use the numpad for these bindings. Aliasing is where you define new commands for the console by combining others.
This is most useful in combination with bindings to let one keypress execute a large number of console commands. One of the most useful tools the console gives you access to is a custom-made practice mode.
You even have infinite ammo and can buy guns map-wide. It lets you execute config files from inside the game, like how autoexec does this automatically.
You can set all this up yourself, but naturally legions of folks have done it before and created optimised versions with custom binds and interesting information readily available.
Just open it in Notepad like you would any other config file and change as you like. It includes some of the commands in the practice files linked above that might be useful elsewhere, too.
This can be switched on from in-game, but bung this in your autoexec if you never want to have to worry about it. Enabling it is also required for some commands.
This set of commands will print your damage dealt and received to the top-left corner of the screen whenever you die, rather than you having to check the console to find out.
Top left is my preference. Good for bragging and keeping track of how you do. We have made several guides with just a few useful console commands:.
If 2, it'll show non-solid entities that would do it if they were solid. Currently selected hull size is written to the screen. First call displays the nodes for the given network as green objects.
Second call displays the nodes and their IDs. Nodes are color coded as follows: Hulls are color code as follows: Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node.
Nodes that are not connected via the net graph from the selected node will be drawn in blue. Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Arguments: Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.
Nodes that are not visible from the selected node will be drawn in blue. If 'match', the server will maintain a 1: Player takes damage but won't die.
Username to use for bugreporter buildcubemaps Rebuild cubemaps. Client only command buymenu Show or hide main buy menu Client only command buyrandom Buy random primary and secondary.
Primarily for deathmatch where cost is not an issue. That way, the response is small when the offset is small. Force the engine to flush an entity packet.
GO team and Valve! Client only command New in v1. Cannot be set while connected to a server. Dump entity by prediction classname.
Track changes to entity index entindex, for field fieldname. Otherwise the player is always centered, even at map extents. Valid values are 0.
Text with which to filter console spew. Text with which to filter OUT of console spew. Show player state transitions. For taking your own screenshots, use the 'screenshot' command instead.
Green if no collision Red is collides with something Arguments: Server only dumpgamestringtable Dump the contents of the game string table to the console.
Client only command editdemo Edit a recorded demo file. Some entites will also display entity specific overlays.
The name of the entity will be displayed as well as any messages that it sends or receives. By default, only orients target entity's YAW.
Use the 'allangles' option to orient on all axis. When turned on processing of all message will stop. Fades the screen in from black or from the specified color over the given number of seconds.
Fades the screen to black or to the specified color over the given number of seconds. Range is from 0 - 1 with 1 being damage equal to what is done to an enemy Client only command Modified in v1.
Fish become immobile and unresponsive. The preftech is medium priority and persistent. The preftech is medium priority and non-persistent.
Display more verbose information for lessons have this name. Helps spot open seams in geometry. All players become invulnerable.
Server only hostip Default: Host game server ip hostname Default: Overrides IP used to bind Steam port for multihomed hosts New in v1.
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